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Blender apply opensubdiv5/25/2023 ![]() Moreover, in Max, OSD does not support normal smoothing (while Blender does using the Autosmooth option). I can usually distinguish between NURMS and Open-Subdiv: for one, the latter always needs an extra iteration to give a nice result. 1 is maximum, making the edge fully sharp, and 0.5 is somewhere intermediate. ![]() In Blender, though, creasing seems to work the same as with NURMs (CC-based) in Max. Increasing the crease to 1 makes no difference whatsoever. If you have creased various parts of the mesh, then collapsing the stack gives you a perfectly sharp result where the crease is applied, as though you used smoothing groups with Turbosmooth (the default NURMS subdiv modifier in 3DS Max). I only discovered recently that there is no point in creasing past 0.3 if you have only three subdiv levels. Apply Properties Modify properties such as curve vertex radius, font size and bone envelope according to the applied transformation. Do the above two applications simultaneously. In Max at least, the crease value is proportional to the number of subdivisions. Apply (set) the rotation and scale of the selection. However, there is one thing about the implementation here that doesn't make sense (if OSD is, in fact, being used). I was just making sure that I didn't forget to install some default addon-pack, like the 'Loop Tools' pack.
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